Angry Rooms was my first project in the GIMM program. It's a bullet hell top down shooter that was heavily inspired by the DodgeRoll game Enter the Gungeon. In this game you travel room to room cutting down enemies with your glorious machine gun. Along the way you’ll collect coins and ammo to maintain and upgrade your weapon. You'll have to dodge past enemy fire and deadly explosions while staying fighting back. Your goal is to defeat all abominations in your path until you reach and defeat the Big Mini Boss!
Starfighters in Spaceships is a two person minigame where the goal is to outfly your opponent with a squad of starfighters in order to destroy their mothership. Each player will have to switch between offence and defense in this fast paced top down shooter. Be careful though because the mother ships fight back and respawning gives your opponent the advantage.
Tower Attack is an augmented reality game where you'll have to dip dive and duck enemy fire while fighting back yourself. Tower attack uses Viewforia image tracking and scanning in order to detect a surface that's flat once it does it will spawn in a massive tower filled with enemies that you have to defeat.
Big Flipping Robot is one of the projects I am currently working on. It will be a single player third person shooter where you control a massive mech on a war torn world, your task is to destroy all threats left on the surface. The player will use all of the mech's weapons and upgrades to complete this task. This game is in very early development and is already my most in depth project yet.
Dead Army is the first game I ever made in high school and I still think it holds up to this day. It's a two player game where each player is given the same amount of units and gets a turn to place them on their side of the map. Once both players do this the game starts and both armies battle until a winner is decided.